Exiting the tower, the party found a lone figure rummaging among the Keep ruins. The party determined the figure to be Valthrun, and approached cautiously. Valthrun had vital information related to the Keep, but would only disclose the information in a more secure area. Killjoy, Jub-Jub, and Felicity successfully managed to find a safe location for the party to rest.
Valthrun reveals who he is, a Watcher charged for the past century to protect the secrets of the Keep. He had left his tower to accompany the party, much at the risk of his own life force, which requires him to be near his tower. Valthrun tells the tale of the dragon Shadraxil, who was imprisoned a millennium ago by Jerold Keegan, a knight of Cormyr’s Purple Dragons. Valthrun informed the party the portal which sealed Shadraxil was hidden underneath the Keep, and he believed this to be the answer to the clues the party has provided.
Valthrun was adamant about attempting to stop Kalarel with or without the party, so reluctantly he was allowed to travel with the party. Early in the exploration however, Valthrun was killed during an encounter with a goblinoid party in the jail cells of the Keep. The party decided to bring Valthrun back to Winterhaven to seek Sister Linora’s healing assistance.
Before leaving the Keep, the party acquired a new companion, a somewhat friendly goblin named Splug. Killjoy seemed to enjoy Splug’s company, and even let the goblin ride on his shoulder when permissible. In return, Splug provided bits of information about the Keep’s denizens, and even sang when the mood fit him.
Back at Winterhaven, Splug and Killjoy were forced to stay outside the gate while the rest of the party entered.
Jub-Jub and Mushi went to see Sister Linora, with Valthrun’s corpse stashed inside their Bag of Holding. Linora was upset at the expectation that she would continually revive the fallen, but promised to do what she could. In return, she gave Jub-Jub a special coin; when the coin became hot to the touch Jub-Jub was to return to Linora within three days. Jub-Jub took the coin in agreement.
Felicity and Mysterio had searched Valthrun’s body prior, and found a key which they used at his tower. Inside they found a three level complex, mundane except for two items of interest.
One item was a large volume tome, most of which was written in a language neither could decipher. Mysterio was able to determine several words within the tome to be names of infernal creatures, and decided the book was too dangerous to read, but too interesting to leave.
The other item was a door on the second floor of the complex. Felicity sensed the door was trapped, and Mysterio was able to detect a magical aura. However neither could successfully determine the nature of the trap or disable it. Finally Mysterio, curious about the contents behind the door, threw fate fate to the wind and placed one of Valthrun’s keys in the lock and his hand on the handle.
The trap was triggered, and the pair found themselves caught in its machination. Electricity shot through the key, and the handle began to shrink in size, trapping Mysterio’s hand. At the same time, a mouth appeared on the door and began a hideous laughter. The enchanted laughter had a hidden command, which began to wear down the pair’s willpower to resist. Although the two managed to escape, Mysterio vowed to return shortly to attempt another round.
Before leaving town, Mysterio returned to the tower with Jub-Jub for a final attempt. The pair were successful, and once opened, the laughing door fell silent. Inside, the duo laid eyes on an extremely disturbing room. In the center of the circular room was a large portal, beneath which lay a protective circle. Encircling the portal were eight glowing orbs, which Jub-Jub identified as Will-O-Wisps, mythical creatures of Feywild origin. The Wisps were apparently in a suspended state. The pair were able to determine the portal was active, but neither were willing to attempt crossing the circle to travel through it. The pair left, leaving the mystery of the portal for another time.