“from the journals of Mushi Stormscale; faithful and talented servant of Bahamut…”
I collect the last several days of journey into a single entry, with the intent of cataloging our progress both for internal review as well as historical mention:
Our journey starts days earlier, in the once fair city of Fallcrest. It is late Fall, and the days are getting both colder and shorter of light. In our possession is a correspondence outlining an upcoming meeting between enemy forces which we hope to interrupt. Our concern however is that the location is somewhere hidden under the vast stretch of mountain range called Thunderspire.
The city has become well aware that something foul is afoot: strange hungering undead roam the countryside freely, and there is no contact from any outside communities. Local militia, too few to patrol the entire countryside, have resigned to defending encroachments against the city walls; all those who leave its safety do so at their own risk.
Lord Warden Markelhay, the city’s leader, harbors a secret which hinders his decisions. His chief advisor and sage Dean Belford is has gone missing. The lord warden has
tasked hired us to find the Dean, discretely, and return him to the city. Investigation led us to a secret (and trapped!) series of portals between the University and a hamlet deep underground; the fabled Seven Pilared Hall.
Three Things to Remember about the Seven Pillared Hall
1) The hamlet is a portion of an old minotaur complex, which is frequently explored by adventuring parties.
2) It is run by an order of mages, who allow both above and below species to visit
3) Strange green eyes float about the city, monitoring that citizens are paying taxes
Within the Hall, we’ve already made an impression with several notable figures, including a snyde drow merchant, a brutish ogre sheriff, and a scoundrel of a halfling guide. In fact is was only after some clever damage control (which unfortunately included some coin) that we were able to engage the services of said halfling, a Rendil Halfmoon.
The Missing Key
The third key the connects the portal(s?) between Fallcrest and the Hall now rests in a glass case within the dark drow’s Emporium. Even without proof, our suspicions lean toward the mischievous Rendil.
With Rendil’s assistance, we were able to find the entrance to the lair of the BloodReavers, a mercenary tribe of goblinoid slavers whom are to be hosting a trade on behalf of our nemesis, the vile vampire Lord Blacktongue.
Posing as ambassadors of the vampire, we infiltrated the Reaver’s lair. To our luck we arrived in time, and damaged ties between Blacktongue and his intended allies. Our actions demanded response, and Krand’s orders were clear – capture the ambassadors… alive or dead!
We frantically moved to escape, but the exit was barred. In a game of cat and mouse, we moved frantically from room-to-room, searching for areas to catch our breath from the constant stream of combat. After battling a stream of ettins, goblins, and hobgoblins, we managed a short but expensive rest in the lairs dining hall. Negotiations with the hall’s diners, a company of tiefling and eladrin adventurers, soon soured however, and we were again in the throes of combat. This particular fight proved the most taxing, as our casualties were high, including a fatal loss.
A Ulogy for Killjoy
We remember our brave ally, Killjoy, who consistently and fearlessly put his own life in jeapordy to protect his allies. May your spirit guardians protect you now in afterlife as you did us during mortal life.
The gongs continue to ring, and we have decided to head further south in the complex, towards a darkened series of hallways in hopes of finding a means of escape. Our warrior has fallen, and our elf unconscious. Our tiefling bears deep wounds across his head that were not inflicted by any blade or spell, wounds which appear to be a mark or symbol which even I cannot decipher. And worse…. I cannot find the prison-bottle which harbors the Shifter Karrock…